01CARD GAMES
Hidden alliances in a political thriller
The table becomes a stage for deception, where every handshake carries weight and every vote is a calculated risk. In this social deduction game, trust is the most fragile currency of all.
Players are secretly divided into two opposing factions, working to outmaneuver one another through rounds of presidential elections and legislative chaos. It suits groups who enjoy psychological tension and strategic debate.

GAMEPLAY
A duel of wits and hidden loyalties
Each round, participants select a president and chancellor to form a governing team from a randomised deck of cards. The mechanics force players to weigh evidence against intuition, as liberal strategies rely on creating distrust while fascist tactics aim to seize power before the opposition can react.
TENSION
Chaos unfolds as factions clash
When fascists take control, special government powers come into effect, injecting unpredictability into the proceedings. Liberals must determine whether their setbacks are due to betrayal or mere bad luck, navigating a landscape where the line between ally and enemy blurs with every passing turn.
AUDIENCE
For those who love strategic social play
This title is tailored for adults who appreciate complex group dynamics and narrative-driven competition. With a player count ranging from five to ten, it fills the void left by smaller party games, offering enough depth for serious strategists while remaining accessible to casual gamers seeking an evening of intrigue.
AT A GLANCE
The key points
- Designed for five to ten adult players
- Roles split between liberals and fascists
- Random deck determines government teams
- Fascist powers trigger when they gain control
About this product
The players are secretly divided into two teams – the liberals and the fascists. The liberals only know each other and work together to create distrust and install their cold-blooded leader. The liberals must find and stop the fascists before it’s too late.
Each round, players choose a president and a chancellor who will together create a team from a random deck of cards. If the government adopts a fascist team, players must try to figure out whether they have been betrayed or just unlucky. The fascists also have government powers that come into effect when the fascists take power. The fascists will use these powers to create chaos unless the liberals can pull the country back from the brink of war.
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